Imagine you have a cat. Or take a convenient cat as an example. Forget how you got it. Remember instead the night you stoked a brass brazier well with charcoal, burned those herbs, and the beast sauntered in hours later, trailing magic behind it, and spoke your name.
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The magic that binds it to you likely binds its form. How might you adjust either? Perhaps by binding many spirits into one form.
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Elixirs rendered from the bodies of other casters' familiars could instill their essence.
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Certain powers might reward (or punish) you through your bond.
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It may be part of your arcane studies; a way to enhance your servitor's capacities.
So, when that happens, by whatever means, roll 2d6 based on the essence of the infusion.
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1-3 is a cosmetic change, causing that many of the suggested alterations.
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4-5 is a new ability for the familiar, as well as all the cosmetic changes.
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6 is a spell the familiar can cast once per day, as well as the best case for the new ability and all the cosmetic changes.
Bat
1-3
| Large, complex ears; weird nose; beady, black eyes.
| Webbing on limbs; fine-furred pelt; ammonia odor.
|
4
| Blindsight.
| Webbed wings and clumsy flight.
|
5
| Blindsight.
| Webbed wings and graceful flight.
|
6
| detect invisibility
| darkness
|
Cat
1-3
| Reflective eyes; purrs; slitted pupils.
| Fangs; retractable claws; paces.
|
4
| Darkvision.
| Can make a melee attack for 1 point of damage.
|
5
| Darkvision.
| Can make a melee attack with dagger-like damage.
|
6
| detect magic
| feather fall
|
Crow or raven
1-3
| Long, black beak; glinting eyes; screeching call.
| Patches of black feathers; scaly, clawed feet; hops.
|
4
| Speaks one language.
| Black feathered wings and clumsy flight.
|
5
| Speaks two languages.
| Black feathered wings and graceful flight.
|
6
| comprehend languages
| reduce |
Owl
1-3
| Short, hooked beak; huge, yellow eyes; hoots.
| Coughs up remains of food; patches of dark feathers; rotates head all the way round.
|
4
| Darkvision.
| Dark feathered wings and clumsy flight.
|
5
| Darkvision.
| Dark feathered wings and graceful flight.
|
6
| identify
| invisibility
|
Snake
1-3
| Flickering, forked tongue; slitted pupils; long fangs.
| Patches of scales; bands of colored patterns; slithers.
|
4
| Venomous bite, with irritating effects.
| Long, sinuous body is difficult to grab and can wriggle through tiny spaces.
|
5
| Venomous bite, with debilitating effects.
| Long, sinuous body is difficult to grab and can wriggle through tiny spaces.
|
6
| ray of enfeeblement
| rope trick
|
Toad or frog
1-3
| Bulging eyes; croaks; licks eyes.
| Patches of warty skin; hairless chest bulges with breath; flat, webbed feet.
|
4
| Sticky, retractable tongue. 5 feet long, somehow.
| Swims.
|
5
| Sticky, retractable tongue. 10 feet long, somehow.
| Can breathe water and air equally well. Swims.
|
6
| magic mouth
| jump
|
Fiend
1-3
| Eyes glow; horns; smiles.
| Body glints like a hot coal; shimmering aura of heat and fumes; sheds ash.
|
4
| Speaks one language. Needle teeth.
| Resists damage from fire and cold.
|
5
| Speaks two languages. Needle teeth.
| Immune to damage from fire and cold.
|
6
| friends
| burning hands
|
Fey
1-3
| Antennae; pupils vanish; musky breath.
| Sprouts patches of leaves, moss, or flowers; quick movement is blurred; sheds fine, glittering dust.
|
4
| Speaks one language. Sings beautifully.
| Gossamer wings and graceful flight.
|
5
| Speaks two languages. Sings beautifully.
| Gossamer wings and perfect flight.
|
6
| charm person
| dancing lights
|
Eldritch
1-3
| Grows this many additional eyes.
| Flesh becomes spongy; takes a moment to show up when you look at it; casts no shadow.
|
4
| Speaks one language. Whispers and drools.
| Resists damage from non-magical weapons.
|
5
| Speaks two languages. Whispers and drools.
| Immune to damage from non-magical weapons.
|
6
| unseen servant
| fog cloud
|
Some considerations:
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