Final InfinityDespite the intimidating name, this is a muted gray scarf whose ends have been connected. Worn by generations of wizards studying for finals, it always has enough small, stale, miscellaneous crumbs caught in its weave to count as a half ration.
Ruminant ChokerThis (somewhat distastefully) leather choker lets the wearer eat tough grasses. It takes about 8 hours to make a full meal. The small, dangling bell can be muffled without impacting the choker's effects.
Visceral PigmentsThese small jars of reeking oils run the gamut of gore: red, brown, unsettling green, TOO red.
If used while casting a summoning spell, a steaming heap of entrails appears instead of any creature. The organs persist where the spell would expire, and rot or nourish as natural.
Each use of the pigments calls enough carrion to feed 2d6 humans. If both dice come up 1, the pigments are exhausted.
Weghul's PouchA small belt-pouch of warty leather. Every hour or so it produces a fluffy wad of sweet and salty nougat. It's enough to sustain a person indefinitely provided they don't care about vitamins and don't mind having vaguely fuzzy teeth.
Anyone who eats nothing but Weghul's nougat for a day is prone to becoming addicted to it. If they don't eat some kind of regenerating food each day, it's like they ate nothing.
AbrakebabraIt might be easy to overlook this wand of magic missiles as a simple barbeque skewer of fine work. Anyone struck by one of its darts is also filled with a meal's worth of anything on the wand.
It's been a weird last meal for a lot of vampires.
Holding a full barbecue can recharge the wand.
QuftzA tiny pack of pale seeds
Grows d6 "melons" each day
The vines shun the light
The soil smells of poison
But the men are fed and strong.
Zabeth's Tea SettingTiny, perfect porcelain and silver place settings for 12. Given d3 hours and a child in the leading seat, will feed everyone present, though only on tea, biscuits, and jam.
The GM might allow someone of sufficiently childlike ways to lead the tea ritual.