Saturday, May 9, 2020

Generating some ghost towns

This post on Elfmaids & Octopi was perfect for an upcoming Gothic game. I was able to quickly generate a couple of abandoned villages to add to the hex map. There was one bit of method that I added which might be useful, though.

After rolling up the number of buildings and any extra features, I grabbed that many d6s plus some other shapes for the features. Dropping them all onto a piece of paper, I then traced them, but didn't hold them down. As the pencil moved them a bit some nice organic/ruined shapes appeared, plus a door naturally suggested itself wherever the lines didn't match back up properly.

Recording the number on the die also notes the building's condition based on the second table.

I took some photos of the process the second time around. It made a perfectly serviceable creepy little hamlet with a single, well-telegraphed encounter (a screaming wight).

Five buildings and a graveyard (d12).

Traced and numbered.

Noting the other effects of the tables, and generated a name

The two houses flanking the graveyard were "Hidden crumbling ruins are overgrown with trees and creepers", so added some trees.

The cursed item is going to be a weirdly heavy and still-warm dead owl that drags down encounter table results.

Here's one more larger village that was generated the same way, but I didn't take photos. The generated name, Kilocthwaite, lined up really well with the existing features. Added the water, docks, and well afterwards just based on the position of the buildings.


This has a cannibal, Lucy Gaur, living in the distant southern house, probably aware of the dangers in the village proper. Some wild dogs have moved into the open smithy but are only there to sleep during the day, and hunt the woods around at night.

At night the toad-creature in the well emerges and creeps about town - this is the vengeance sent by the gods of the murdered woodwoses displaced by the village. What appears as draped spider webs everywhere is really its dried slime. (I'll probably just use a red slaad for stats.)

Anyway each of these took less than 10 minutes!

Wednesday, May 6, 2020

Settlement name and landmarks generator

This is a trimmed down and gamified version of the Wikipedia List of generic forms in place names in Ireland and the United Kingdom. It can generate names of towns and settlements while also suggesting their major landmarks. I'm using this to generate the names of the hamlets for a hexcrawl.

Roll d66 for prefix, root, and suffix. Many real names just use two of these, some even dropping the root and becoming just the prefix and suffix together. Munge as needed.

A couple examples!
41 + 13 + 31 = (king) + (axe, exe, usk, esk) + (field). Eskfield. A river flows through a forest clearing.
35 + 46 + 52 = (kil, Cil) + (knock, cnwc) + (stead). Kilnockstead. An old church perched on a rocky hill with an enclosed pasture nearby.

d66 Prefix Meaning Root Meaning Suffix Meaning
11 aber a meeting of waters afon, avon river -hay, -hays, -hayes enclosed by a hedge
12 auch(en)/(in)-, ach field ar, ard high, height ay, y, ey island
13 auchter- height, top of something axe, exe, usk, esk river bost farm
14 bal, balla, bally, ball mouth, approach beck, bach stream bury, borough, brough, burgh fortified enclosure
15 brad broad berg, berry hill (cf. 'iceberg') by, bie village
16 bre hill cheap, chipping market carden thicket
21 caer, car camp, fortification coed wood, forest caster, chester, cester, ceter camp, fortification
22 cul narrow combe, coombe valley cot, cott cottage
23 cwm, cum valley Craig, crag, creag a jutting rock dale, dean, den, dene, don valley
24 dal low-lying area by river ey, ea, eg, eig island thorp, thorpe secondary settlement
25 din, dinas fort firth fjord, inlet don, den hill, down
26 dol meadow ford, forth ford, crossing, road dubh, dow, dhu, duff black
31 drum ridge foss, force waterfall field open land, a forest clearing
32 dun, dum, don, doune fort gar(t) enclosed field firth, frith, fridd refuge
33 fin holy gill, ghyll ravine, narrow gully ham farm, homestead
34 inver, inner a meeting of waters glen, glyn narrow valley, dale gowt Water outfall, sluice, drain
35 kil, Cil old church hithe, hythe wharf ing small stream
36 kin head holm holly, island keth, cheth wood
41 king leader hope valley, enclosed area lea, ley, leigh woodland clearing
42 kyle, kyles narrows howe mound, hill, knoll mouth bay
43 lan, lhan, llan church hurst, hirst wooded hill ness promontory, headland
44 lang long inch Island, dry area in marsh. pool harbour
45 lin, llyn, Lynn lake kirk church port port, harbour
46 ling, lyng heather knock, cnwc hill, rocky hillock rigg, rig ridge
51 mynydd mountain loch, lough lake, a sea inlet shaw a thicket
52 nan, nans valley lyn, lynn, lin lake, pond stead enclosed pasture
53 nant ravine magna great ster farm
54 pen far end of, end of mere lake, pool thwaite, twatt a forest clearing
55 pit portion, share, farm minster large church, monastery toft homestead
56 pol, pwll pool or lake moss swamp, bog wick bay
61 pont bridge stow (holy) place (of assembly) wick, wich, wych, wyke settlement
62 porth harbour swin pigs, swine worth, worthy, wardine enclosure
63 shep, ship sheep tarn lake law, low rounded hill
64 stan stone, stony treath, traeth beach keld spring
65 strath wide valley, vale weald, wold high woodland tun, ton estate
66 tilly, tullie, tulloch hillock ynys Island gate road