The table in this post showed aspects like they were locked into order. The intent is actually that the one that starts at rank 1 can become your focus over time.
Also this replaces "all defenses +1" with tiers, which apply as a bonus to all defenses and attacks. It's very likely some aspects will improve based on tier as well. It's some light baseline advancement as well as shorthand for "for every six levels you have, ...".
Oh and it has XP values on it. I'm considering going with a smaller scale than normal where it's 100XP per level instead of the more common 1000. Wondering if it will make the game feel more accessible.
Level
|
XP
|
Benefit
|
Level
|
XP
|
Benefit
|
1
|
0
|
Gain one aspect at rank 2. Gain one aspect at rank 1.
|
11
|
5,500
|
Increase an aspect at rank 3 to rank 4.
|
2
|
100
|
Increase one ability by 1.
|
12
|
6,600
|
Tier 2.
|
3
|
300
|
Increase an aspect at rank 1 to rank 2.
|
13
|
7,800
|
Increase an aspect at rank 1 to rank 2.
|
4
|
600
|
Focus boost.
|
14
|
9,100
|
Increase one ability by 1.
|
5
|
1,000
|
Increase an aspect at rank 2 to rank 3.
|
15
|
10,500
|
Increase an aspect at rank 3 to rank 4.
|
6
|
1,500
|
Tier 1.
|
16
|
12,000
|
Focus boost.
|
7
|
2,100
|
Gain one aspect at rank 1.
|
17
|
13,600
|
Increase an aspect at rank 4 to rank 5.
|
8
|
2,800
|
Increase two abilities by 1.
|
18
|
15,300
|
Tier 3.
|
9
|
3,600
|
Increase an aspect at rank 2 to rank 3.
|
19
|
17,100
|
Increase an aspect at rank 2 to rank 3.
|
10
|
4,500
|
Focus boost.
|
20
|
19,000
|
Increase two abilities by 1.
|
EDIT: shifting things around a bit after looking at how the numbers played out in later levels.
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