Saturday, March 15, 2014

Different take on new Wayshielders leveling


The table in this post showed aspects like they were locked into order. The intent is actually that the one that starts at rank 1 can become your focus over time.

Also this replaces "all defenses +1" with tiers, which apply as a bonus to all defenses and attacks. It's very likely some aspects will improve based on tier as well. It's some light baseline advancement as well as shorthand for "for every six levels you have, ...".

Oh and it has XP values on it. I'm considering going with a smaller scale than normal where it's 100XP per level instead of the more common 1000. Wondering if it will make the game feel more accessible.

Level
XP
Benefit
Level
XP
Benefit
1
0
Gain one aspect at rank 2. Gain one aspect at rank 1.
11
5,500
Increase an aspect at rank 3 to rank 4.
2
100
Increase one ability by 1.
12
6,600
Tier 2.
3
300
Increase an aspect at rank 1 to rank 2.
13
7,800
Increase an aspect at rank 1 to rank 2.
4
600
Focus boost.
14
9,100
Increase one ability by 1.
5
1,000
Increase an aspect at rank 2 to rank 3.
15
10,500
Increase an aspect at rank 3 to rank 4.
6
1,500
Tier 1.
16
12,000
Focus boost.
7
2,100
Gain one aspect at rank 1.
17
13,600
Increase an aspect at rank 4 to rank 5.
8
2,800
Increase two abilities by 1.
18
15,300
Tier 3.
9
3,600
Increase an aspect at rank 2  to rank 3.
19
17,100
Increase an aspect at rank 2 to rank 3.
10
4,500
Focus boost.
20
19,000
Increase two abilities by 1.
EDIT: shifting things around a bit after looking at how the numbers played out in later levels.

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